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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

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Price Summary

  • We started tracking this book on June 10, 2017.
  • This book was $19.99 when we started tracking it.
  • The price of this book has changed 39 times in the past 2,679 days.
  • The current price of this book is $19.49 last checked 2 days ago.
  • This book is at its lowest price in the past six months.
  • This lowest price this book has been offered at in the past year is $17.99.
  • The lowest price to date was $3.99 last reached on June 5, 2018.
  • This book has been $3.99 3 times since we started tracking it.
  • The highest price to date was $25.99 last reached on July 23, 2024.
  • This book has been $25.99 3 times since we started tracking it.

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Additional Info

  • Text-to-Speech: Disabled
  • Lending: Disabled
  • Print Length: 239 Pages
  • File Size: 4,500 KB

We last verified the price of this book about 2 days ago. At that time, the price was $19.49. This price is subject to change. The price displayed on the Amazon.com website at the time of purchase is the price you will pay for this book. Please confirm the price before making any purchases.