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Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers -- Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place -- the five kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.Includes a preview chapter from Kingdom Keepers IV - Power Play
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