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How to Do Things With Videogames (Electronic Mediations)

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In recent years, computer games have moved to the center of popular culture. Ian Bogost, a leading videogames scholar of videogames and an award-winning game designer, explores the many ways computer games are used today in a series of short, inviting, and provocative essays, arguing that together they make the medium broader, richer, and more relevant to a wider audience.

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  • We started tracking this book on January 5, 2012.
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  • Text-to-Speech: Disabled
  • Lending: Disabled
  • Print Length: 193 Pages
  • File Size: 10 KB

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