Share This
Description
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Tag This Book
This Book Has Been Tagged
Our Recommendation
Notify Me When The Price...
Log In to track this book on eReaderIQ.
Track These Authors
Log In to track Brenda S. Gardemour Walter on eReaderIQ.
Log In to track Jason Anthony on eReaderIQ.
Log In to track Kevin Schut on eReaderIQ.
Log In to track Michael Waltemathe on eReaderIQ.
Log In to track Nathan Abrams on eReaderIQ.
Log In to track Oliver Steffen on eReaderIQ.
Log In to track Peter F. Likarish on eReaderIQ.
Log In to track Rabis Gregory on eReaderIQ.
Log In to track Rachel Wagner on eReaderIQ.
Log In to track Shanny Luft on eReaderIQ.
Log In to track Vit Sisler on eReaderIQ.
Log In to track Xenia Zeiler on eReaderIQ.
Log In to track Gregory P. Grieve on eReaderIQ.
Log In to track Heidi A. Campbell on eReaderIQ.