Share This
Description
BIO-MECH
An existential war between biologicals and mechs.
In the near future, scientists discover a flickering artificial sun headed towards Earth. Code named "Deimos", this alien threat becomes the impetus for a massive outworld colonization program, the creation of an army of mechs to defend the planet, and a bioengineering initiative to adapt the human race to survive the apocalypse. All of these projects are kept secret from the civilian population, including the orphan Junior Rangers they depend upon.
1. Orphan Rangers
2. Clone Pods
3. Space Turtles
4. Teardrop Bottles
5. Blue Iguanas
6. Crabb World
7. Big Teeth
8. Lightning Moths
9. Galactic Xoo
10. Orange Crush
11. Iron Termites
12. Black Claw
13. Hard Landing
14. Smiley War
15. Nowhere Man
16. Dawn Fire
17. Laughing Boar
18. Lost Cohort
BIO-MECH: ORPHAN RANGERS
In the early days of the Colony Program, orphans were left on the moon. Taking these "Junior Rangers" on missions was a way to clear out the tunnels. Ten-year-old Siff was swept into the program, and now he risks his life to make distant planets habitable. Disillusioned colonists, the disdain of "real" Rangers, unstable geology, and toxic wildlife are the least of his problems. Siff and his fellow Junior Rangers suspect that their doctor is rewiring their brains. If only they could prove it.
Tag This Book
This Book Has Been Tagged
Our Recommendation
Notify Me When The Price...
Log In to track this book on eReaderIQ.
Track These Authors
Log In to track Xavier Therg on eReaderIQ.