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Once, long ago, the inhabitants of the realm of Yore made a choice. As the burden of remembrance was a cost too grave to bear, and so the world chose to forget, leaving behind the tomb of their former homeland and seeking refuge within the lands above.
In their foolish youth, two brothers seek forbidden knowledge and travel to a land lost to time. They awaken something that should have been left to slumber. As the years pass, a brother seeks peace to the grim price he paid for the knowledge discovered.
When the heirs of the dominion of the Crown City go missing, two commanders are tasked to seek out and recover the heirs, thus securing the safety of the dominion. But they are not the only ones who seek the heirs, for bounty hunters and assassins alike seek coin for their heads.
Separate journeys align as alliances are forged and revealed. Seemingly random travelers will be called upon to face the trials of champions, for what lies in the Tomb of the Throne, in the Grave of Graves. What was once forgotten will be remembered, and what was once fallen will rise again.
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