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The complete "Dungeon Raider" trilogy of epic fantasy adventures, including:
GRUDGES (Book 1)
The Forge.
A ruined dwarven stronghold overrun by orcs and monsters -- a dungeon no one survives.
That's where I come in.
I'm a thief. Breaking into deadly places is kind of my thing. So when a holy knight named Cade hires me to guide him to a sacred scroll buried deep within The Forge, I say yes.
I like impossible jobs.
There's just one problem.
My ex.
Aram's a Justiciar -- an enforcer of the law -- and he's been hunting me ever since I stole something from him. Now I've fallen right into his hands... and he's coming with us.
So my choices are simple:
Rot in a cell...
Or venture into the deadliest dungeon in the realm with a holy knight and a vengeful ex.
Yeah.
I choose The Forge.
ILLUSIONS (Book 2)
Dread Castle. The name says everything.
A cursed fortress twisted by dark magic, where reality bends, shadows lie, and no one who reaches the lowest level ever returns.
Perfect.
Because that's exactly where we're headed.
I'm a thief. Dungeon runs are my specialty -- get in, get out, don't die.
Simple.
Except nothing about Dread Castle is simple.
Every corridor shifts. Every shadow watches. And somewhere deep below waits the thing no one has ever survived long enough to describe --
The Beast.
Rumors say it's unstoppable.
In my experience, rumors like that tend to be true.
Still, I'm not going in alone.
I've got Cade -- the ever-righteous paladin. Roc -- the bard with a song for every disaster. Odon -- the kind of barbarian you want between you and anything sharp. And Anna -- a sorceress who can level a room with a whisper.
And then there's Aram.
Lawman. Relentless. Still furious about what I stole from him.
Still watching me like I might stab him in the back.
(He's not entirely wrong.)
But in a place like Dread Castle, trust isn't optional.
It's survival.
Because the deeper we go, the more the castle plays tricks on us -- twisting memories, warping reality, turning us against each other.
And I'm starting to realize the greatest danger down here isn't the Beast.
It's what the castle makes us see.
Because some illusions don't just fool you.
They destroy you.
SHADOWS (Book 3)
I've made a life out of deception. Thief. Cheat. Charlatan. I survive by staying one step ahead -- by never letting anyone get too close. But nothing in my past has prepared me for this.
Oberon's Bane. A dungeon unlike any other -- a shifting hedge maze with no entrance, no exit, and no mercy. A prison built for the worst of the Unseelie... creatures so dangerous their crimes defy understanding.
And somewhere inside it lies my final prize: Goodfellow's Eye.A gemstone powerful enough to start wars -- or end them. Of course, I'm not going in alone.I've got my team -- Cade, the ever-honorable paladin. Roc, whose songs somehow keep us alive. Odon, who can smash just about anything in our way. And Aram.
My ex. Still angry. Still dangerous. Still the one person I can't outmaneuver.The deeper we go, the more the maze twists -- not just the paths, but the mind. Memories surface. Truths unravel. And the line between what's real and what isn't begins to blur.
Because Oberon's Bane doesn't just trap monsters. It traps regrets. And mine all lead back to him. Now, with the dungeon closing in and something ancient hunting us through the shadows, I'm forced to face the one thing I've spent my life avoiding:
The truth. Because there are some things you can't steal. Some things you can't escape. And some shadows... follow you forever.
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