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Their monstrous foes have been driven off, but the city is far from safe.
Verdan has found more questions than answers in the time since awaking, but the world waits for no one, and new threats are drawing close. With growing suspicion of the Sorcerer Sects, Verdan must give the people of Hobson's Point the tools to protect themselves. Failure means death and the fall of the final independent city.
Time is limited, but never underestimate a Wizard backed into a corner.
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