The Council of Athyzia: A Fantasy Novel of Politics and Magic (The Athyziad Book 1)
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"A high fantasy tale full of conspiracies, schemes, and brutal back stabbings and betrayals that rivals even A Song of Ice and Fire's level of complex political drama." ~ Grimdark Magazine
The Osseomancer is finally vanquished, but the work has only just begun.
For a quarter-century, the dark wizard and his undead hordes raged across Jenor, leaving all in terror. Only the combined forces of men, dwarves, and elves, united by their desperation, were able to defeat him and his horrific magic.
Now, the world is battered and broken. Much needs to be rebuilt. And without a common foe, how long can all remain united?
Hoping to maintain such unity, the mage Snorri and his aide Nauveena invite all to a council at the magic academy Athyzia. Nauveena expects such a council to be easy, especially compared to years of war. But soon enough, she learns that politics are more difficult than magic... and more dangerous.
Each member of the council arrives at Athyzia wishing to build a lasting peace, but each has their own idea of what that peace should look like. The elves wish to abolish the bigoted Elf Laws practiced in the realms of men. The dwarves wish to return to their mountain homelands. Others hope to outlaw necromancy or limit the uses of alchemy or simply find security in this new world.
But the Magic of Order -- a mysterious cult that has taken power in the east -- wishes for something more sinister. The Osseomancer's magic devastated the world. The Magic of Order claims to offer protection from such magic, but at what cost?
Nauveena assists Snorri in presiding over the council, but soon finds herself bartering votes and forging alliances to protect an already-fragile world. How the council votes will reshape everything, and possibly not for the better.
And the Osseomancer, defeated but not destroyed, may be lying in wait as well, hoping for a chance to return...
The Council of Athyzia weaves together some of the most beloved tropes of fantasy -- wizards and witches, elves and dwarves, magic and war, good and evil -- into an exciting new context familiar to modern readers and fans of politic dramas and history. Here, a debate is as exciting as a sword fight, and a vote is as tense as a pitched battle.
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