Description
Hell runs on rules. Survive them.
A dead?end life ends even deader... and he wakes up in Hell's lobby, where the clerks have horns and the staplers bite. The only way out is down: nine Circles, each a lethal, bureaucratic nightmare with bosses who measure your sins in triplicate. Good news -- there's a system. Bad news -- it's fair.
He's not alone. A by?the?book imp (assigned as his auditor) and a battle?broken 13th?century knight (who's seen this game before) form a reluctant party. Together they'll parse infernal contracts, kite monsters through kill?zones, and raid departments with more forms than fangs.
The progression is real. Every kill, quest, and exploited loophole earns Redemption Points to spend on leveling, Virtue upgrades, and risky Vice?boosts that hit hard and demand payment later. Play it safe and stall out. Lean into your sins and risk getting permanently stamped "Property of the Pit."
What you'll get:
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Creative boss fights that reward planning over plot armor
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Visible level?ups, builds, and loadouts driven by Redemption Points
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Virtue/Vice tradeoffs that matter in combat and story
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Bureaucratic satire -- contracts, audits, and loopholes as weapons
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Found?family banter with a prickly, ride?or?die party
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Real consequences: lethal stakes, earned wins, honest aftermath
Dungeon of the Damned is Book One of Hellcrawlers -- a darkly funny LitRPG/Progression Fantasy where the only thing sharper than the traps is the fine print. If you like dungeon crawls with brains, visible power growth, and gallows humor that actually hits, clock in. Hell's waiting.
Content warning: violence/gore, strong language, irreverent humor.
For fans of darkly funny dungeon crawls and progression fantasy.
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