Description
?Roll the dice. Unleash what lies beneath.
Inside this book, you'll find a trove of d20 and d100 tables designed to bring magical mayhem, flavorful quirks, and arcane adventure to your tabletop games.
Whether you're planning a wizard's tower crawl, preparing for a session on the fly, or just need a spark of inspiration, Tome of Tables: Wizards and Weirdness delivers modular, rollable content you can mix and match for thousands of outcomes.
Includes tables for:
•
Magical side effects and misfires
•
Enchanted rooms, tower traps, and puzzle doors
•
NPCs, rival mages, familiars, and unexpected summoning results
•
Forbidden tomes, cursed items, and arcane riddles
•
Flavor prompts for wizards, apprentices, and curious magical worlds
? Perfect for GMs, solo RPG players, and worldbuilders alike.
Modular and system-neutral, these tables fit easily into any fantasy RPG campaign -- use them during prep or in the middle of a session.
? Want even more?
Explore Volumes 2 and 3:
•
Dungeons & Depths - Packed with classic fantasy traps, monsters, treasures, and twists
•
Cities & Conspiracies - Dive into urban intrigue, shady guilds, rumors, and politics
Tag This Book
This Book Has Been Tagged
Our Recommendation
Notify Me When The Price...
Log In to track this book on eReaderIQ.
Track These Authors
Log In to track J.C. Ash on eReaderIQ.