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Sword versus Sorcery is what we have here.
Defiance versus Demand. Challenge versus Command.
Though there are lots of evil foes in the stories ahead, S&S is not so much about good versus evil, or good saving the day, or even evil getting its just rewards. It is far more about an individual (though occasionally a team) spitting in the eye of impossible odds simply because he or she can, or wants to, or wants something on the other side of said odds. S&S protagonists may not actually be heroes despite their doing heroic things. And that's part of the fun of it all.
Heroic storytelling can teach some amazing truths about being human. About what courage is, what growth and maturity are, how society and even the world works, what it means to be loyal, trustworthy, brave, compassionate. At its least, it entertains. At its best, it entertains and shares a value system for heroics; a passion for heroic stories and a belief in the possibility of heroes.
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