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A dethroned sea sovereign. A half-demon rogue. A missing powerful artifact that can change the fate of the world.
Usurped by her sister and forced into hiding away from her sea-faring island kingdom, the Fyrm ruler Bal arrives at the smuggler haven of Redbay with nothing but the clothes on her back and a thirst for revenge. But first, she'll have to find a way off the island, and back to a place that understands the natural order of slaves and sovereigns.
Luckily for Bal, there are plenty of ways to get out of Redbay unnoticed... if you have the coin.
An opportunity presents itself in the form of a quiet heist: steal a magical artifact from under the nose of the city watch. Simple, until Bal encounters Adrian, a Tainted half-demon rogue hired for the very same job. When it becomes clear someone else is pulling both their strings, Bal has little choice but to follow the sharp-tongued, devilishly handsome Adrian into The Family - an underground organization of demon hunters - and into the sights of its enigmatic leader, Vivian.
As Bal unlocks the secrets of The Family and Adrian's past, her path will intersect with dangerous enemies, strange and powerful allies, and powers that can change the very fabric of the world around her.
Every truth she uncovers draws her deeper into a web of loyalty, deceit, and dark magic... and closer to a destiny far greater, and far deadlier, than reclaiming her throne.
Inspired by the vast world of tabletop role-playing games, A Thread of Fate and Steel is a dark fantasy tale of power and survival, perfect for fans of Critical Role and Dimension 20.
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