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Grant was nobody. Now he's the Empire's most dangerous weapon.
Grant never asked for glory. As a minor baron from a backwater star system, he just wanted to survive military academy. But when a Zerg swarm devours an entire star system and traps two hundred elite cadets -- including his sister -- Grant makes an impossible choice.
He takes his experimental T3 battlecruiser Blizzard and charges straight into hell.
Alone.
What follows isn't heroism. It's calculated madness: a single ship against a million alien horrors, a young commander gambling everything on untested technology and sheer nerve.
Grant burns through star systems, outruns hive fleets, and discovers that the greatest threat isn't the swarm waiting in the dark -- it's the human predators watching from the shadows.
Because when you build warships no one else can build, everyone wants to own you. Or bury you.
Now Grant must navigate a deadly game of interstellar politics, where ancient noble families, corrupt governors, and a princess's personal guard all converge on one question: Who controls the man who can build the future?
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